Oct 31, 2010, 05:35 PM // 17:35
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#81
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Wilds Pathfinder
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There was someone who said to have gotten a perfect smiting wand (20/10 or 10/10, casn't remember) with a 15/-1 inherent. It was on the PC section a few hours ago, but looks like it was removed.
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Oct 31, 2010, 05:43 PM // 17:43
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#82
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Ascalonian Squire
Join Date: Oct 2010
Profession: N/
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I just got a gold cane q11 Illusion with
10% HCT
Energy +4^50
19% HRT Illu.
pretty awesome id say.
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Oct 31, 2010, 06:02 PM // 18:02
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#83
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Probably the fist triple-modded perf ever?
Shame that it dropped for my guildmate, not for me. ;f
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Oct 31, 2010, 06:22 PM // 18:22
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#84
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Grotto Attendant
Join Date: Aug 2008
Guild: "アoo アugs アlan [ァアァ]" | Retired in "Teh Academy [PhD]"
Profession: Mo/A
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nah saw a few max triple modded before.... but still a nice offhand =)
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Oct 31, 2010, 06:28 PM // 18:28
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#85
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Forge Runner
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Quote:
Originally Posted by Pleikki
well they would probs need server reset for that for last few days. then eveyrthing anyone done in last 3days would be gone...
Mostlikely
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There are precedent where bugged item got fixed without server reset.
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Oct 31, 2010, 06:29 PM // 18:29
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#86
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Academy Page
Join Date: Sep 2010
Guild: Stoned Reaper
Profession: Mo/Me
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Wow I got a gold 14wEnchanted scyth, and a few grapes offhands/wands, and no triples.
Gunna run it on my monk over and over :P
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Oct 31, 2010, 06:57 PM // 18:57
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#87
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Frost Gate Guardian
Join Date: Jan 2009
Guild: Us Are Not [Leet]
Profession: D/Rt
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Hmm, no longer allowed to try to buy or sell these in Ventari's. Not cool :/
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Oct 31, 2010, 07:32 PM // 19:32
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#88
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Seriously, those drops are brutal.
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Oct 31, 2010, 07:36 PM // 19:36
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#89
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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best thing i've gotten so far is a ram's hammer 15^50 QQ
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Oct 31, 2010, 07:41 PM // 19:41
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#90
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Frost Gate Guardian
Join Date: Aug 2010
Profession: N/
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I've got tripple moded Air Wand - will post screenie later, but yes it drops like hell. My guildie got q12 Spear with 15^50 mod oldschool
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Oct 31, 2010, 08:10 PM // 20:10
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#92
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Wilds Pathfinder
Join Date: Jul 2006
Location: Eastern US
Guild: Tears of the Ascended(ToA)
Profession: Mo/
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Quote:
Originally Posted by Premium Unleaded
There was someone who said to have gotten a perfect smiting wand (20/10 or 10/10, casn't remember) with a 15/-1 inherent. It was on the PC section a few hours ago, but looks like it was removed.
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The wand dropped for me, here is a pic, kind of irritated the thread was removed. Will have to wait to see if Anet does anything. I also did not farm, this was dropped while doing quest with a friend, guess I was just lucky.
Uploaded with ImageShack.us
Quote:
Originally Posted by LocoStar
It was just removed or You also got some message from mod? It's kinda weird they deleted this thread.
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No message, just tried to go back to link and said :
Invalid Thread specified. If you followed a valid link, please notify the administrator
Last edited by Donnie Yen; Jan 28, 2011 at 02:52 PM // 14:52..
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Oct 31, 2010, 08:11 PM // 20:11
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#93
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Frost Gate Guardian
Join Date: Aug 2010
Profession: N/
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It was just removed or You also got some message from mod? It's kinda weird they deleted this thread.
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Oct 31, 2010, 08:23 PM // 20:23
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#94
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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Oct 31, 2010, 08:32 PM // 20:32
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#95
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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I guess ANet may be removing the triple modded stuff then?
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Oct 31, 2010, 08:46 PM // 20:46
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#96
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Desert Nomad
Join Date: Dec 2005
Location: u know where my spot is !
Guild: Teh Academy [PhD]. Officer.
Profession: W/
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they better do something about that
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Oct 31, 2010, 09:48 PM // 21:48
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#97
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Academy Page
Join Date: Jan 2010
Location: Ontario
Guild: N/A
Profession: W/
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They really should be removed, true the ones seen so far arnt completely game breaking, just the fact they are not replicable, and the possibility of something kinda game breaking, like a +10vs,+10vs and +30hp on a say r8 tactics shield, now thats kinda getting on the unfair side.
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Oct 31, 2010, 10:23 PM // 22:23
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#98
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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Even then it's a matter of time. I assume we can still do the quests after halloween? As long as we have it in our questlog. So we could farm them after halloween by just not clicking the last object (pugging is very dangerous tho). So then it will become game-breaking!
I don't have alot of good items (did like 10 runs). But i really liked this part of the halloween! I didn't knew trying to collect rare items was so much fun
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Oct 31, 2010, 10:43 PM // 22:43
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#99
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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That 10/10/15/-1 Pronged Rod sixdartbart got is the most awesome afterburner I've ever seen - it would work for any caster! Very nice drop, congrats!
Personally, I doubt they leave these triple-modded items in the game for very long simply because of their history of changing things like the double-suffix moddable quest rewards and WiK greens, etc. I've no idea if it means rollback or not, as I'm not a dev.
Still, even if none of us are likely to get to keep any of this stuff, your wand has my vote for coolest find of the thread so far!
Cheers folks
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Nov 01, 2010, 12:12 AM // 00:12
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#100
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Furnace Stoker
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Most people don't realise those 3-mods aren't really any broken. Their effect on the game balance is negligible, on the lines of items already existing for years and accepted (the unconditionals, low req shields and foci, and odd mod combinations that come up useful in very specific situations), they're not anywhere near the blatant imbas like those bug WiK greens or SoA axe or HoD axe.
IMPORTANT NOTE: There's no technical possibility for a double of the same kind of mod on those triple items - there WON'T be any shield with 2 +Armor mods or 2 +Health mods for example. And the common most broken thing about items nerfed in the past was the fact they had (possible) duplicate of the same mods!
Now a huge huge majority of existing tri-mods, even 'perfect' ones, are still not even minimal threat to the game balance - the mods aren't quite the most useful combination and the added 3rd is often not enough to make the item better than a typical popular optimal choice.
Chances that a very powerful triple will drop are astronomical, you can't expect a 20/20 focus with an additional +30hp (probably the most op possibility), it would take months or years of heavy farm.
Best way to ensure balance IMHO would be having the 3rd mod disabled for PvP.
But a single extra mod negligible mod does NOTHING in PvE (compare to the power granted by consumables), so not only the item shouldn't be removed, but also it would be fantastic if future content offered MORE of such awesomeness.
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